Work In Progress / 08 January 2026

Battlefield 6 Custom Map - Outskirts

Have been playing with Battlefield 6 Portal for a bit and wanted to try out the Godot integration and make a few customs maps as a learning experience. The limitation of additive content on each map area proved an interesting challenge to making something a bit new but feel part of the original area. Its my first map using the tools so hopefully will get a bit more confident with more iterations.

Outskirts Map

I used the base Outskirts map to create a small custom map with a single building and some surrounding capture points to make a self contained arena for a small fast paced capture game.

Original Map - In Godot Engine


Modified Map - In Godot Engine


Original Outskirts Map In Game


Modified Outskirts Map In Game

I tried to keep each capture area interesting, offering different playing styles and enough cover to be playable; also offer some destructible props to give players a surprise. Also it is tempting to overcrowd areas with props so I wanted to try and keep it believable and integrate with the surrounding environment as seamlessly as possible. The overall destruction ability of props and environment is very impressive and satisfying working well out of the box.

Exterior Modifications

Lower Level of Building

Upper Level of Building

VFX and sound placement is a bit of hit and miss at moment and I am working on getting these implemented in coming updates as well as more gameplay work using the scripting system.

But has been a nice relatively smooth experience working in Godot and the portal system, ill do another update with some revisions and also a quick video too.