Colin Merrick
Colin Merrick
Artist
London, United Kingdom

Experienced 3D Artist specializing in game art production, environment and asset creation.
Also proficient in external vendor/outsource management.

Resume PDF

Skills

3D ModelingHard Surface ModelingDigital SculptingTexturingPBR TexturingTexture BakingConcept ArtDigital PaintingCartooningDrawing3D AnimationLightingVisual DevelopmentEnvironment Modeling

Software proficiency

3ds Max
3ds Max
Blender
Blender
Maya
Maya
Photoshop
Photoshop
SketchBook Pro
SketchBook Pro
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Unity
Unity
Nomad Sculpt
Nomad Sculpt

Productions

    • Video Game
      Thrillville: Off The Rails
    • Year
      2007
    • Role
      3d Aritst
    • Company
      Frontier Devlopments
    • Video Game
      Kinectimals
    • Year
      2010
    • Role
      3d Artist
    • Company
      Frontier Developments

Experience

  • 3d Artist at Google Deepmind
    London
    June 2023 - April 2025

    Create mood boards and environment block outs in Maya and Unity to drive visual direction for internal environment creation which was also handled by myself and another artist.

    Briefing, asset design and reviewing of outsource assets for external providers to create themed prop sets to incorporate into environments block outs and final environments.

    Create benchmark assets to assist in defining documentation for outsource company work.

    Worked on new asset pipeline and documentation to implement USD file format and to create new dynamic subdivision assets for increased visual fidelity in Unreal Engine and Houdini.

  • 3D Generalist at GSN games (Scopely)
    London
    December 2021 - April 2023

    Creating environments, props and setting up lighting prop placement and camera angles for game levels.

    Working with outsource companies and game designers to review and adjust assets and to create catalogues of materials to use in environments.

    Create complex prop assets that cant be done with existing outsource pipeline.

  • Linac Engineer at North Middlesex Hospital
    London
    February 2012 - December 2021

  • Lead 3d Aritst at Lucky Shot Media
    Remote
    April 2017 - July 2021

    UNPAID POSITION

    Level art creation, look development/concept, art direction and involved in scheduling and planning of work.

    Helping mentor more junior artists and keep consistent art quality/style.

  • 3d Aritst at Lucky Shot Media
    Remote, United States of America
    March 2016 - April 2017

    UNPAID POSITION

    Concept artist and 3d artist for prop and environments.

  • 3d Artist at CyberSports
    London, United Kingdom
    October 2010 - May 2011

    Worked as general 2d/3d artist on various parts of games marketing concepts, UI design/development, 3d environments and 3d characters.

    Also liaised with Unity in the development of Striker Superstars.

  • 3d Artist at Frontier Devlopments
    Cambridge, United Kingdom
    January 2007 - October 2010

    General 3d artist was involved in all aspects of games development concept, design, animation, modeling, texturing, optimization and testing.

    Worked on multiple titles:

    Thrillville: Off the Rails -PC,Xbox 360,PS2, Wii, PSP - released.

    Kinectimals - Xbox 360 - Released

    The Outsider - Cancelled.