Experienced 3D Artist specializing in game art production, environment and asset creation.
Also proficient in external vendor/outsource management.
Create mood boards and environment block outs in Maya and Unity to drive visual direction for internal environment creation which was also handled by myself and another artist.
Briefing, asset design and reviewing of outsource assets for external providers to create themed prop sets to incorporate into environments block outs and final environments.
Create benchmark assets to assist in defining documentation for outsource company work.
Worked on new asset pipeline and documentation to implement USD file format and to create new dynamic subdivision assets for increased visual fidelity in Unreal Engine and Houdini.
Creating environments, props and setting up lighting prop placement and camera angles for game levels.
Working with outsource companies and game designers to review and adjust assets and to create catalogues of materials to use in environments.
Create complex prop assets that cant be done with existing outsource pipeline.
UNPAID POSITION
Level art creation, look development/concept, art direction and involved in scheduling and planning of work.
Helping mentor more junior artists and keep consistent art quality/style.
UNPAID POSITION
Concept artist and 3d artist for prop and environments.
Worked as general 2d/3d artist on various parts of games marketing concepts, UI design/development, 3d environments and 3d characters.
Also liaised with Unity in the development of Striker Superstars.
General 3d artist was involved in all aspects of games development concept, design, animation, modeling, texturing, optimization and testing.
Worked on multiple titles:
Thrillville: Off the Rails -PC,Xbox 360,PS2, Wii, PSP - released.
Kinectimals - Xbox 360 - Released
The Outsider - Cancelled.