Tutorial / 12 January 2026

Material Maker Learning - Candle Flame Sprite

I wanted to work through a cool little sprite material that was made by DroppedBeat and its on the Material Maker site to download and look at.

I tried to treat it as a learning exercise and work through without looking at their node network until end to see how well I could get there. I ended up with almost the same network as the original but was a fun little exercise in learning this tool.

Its built in the same way:

  • Creating a flame shape using circle and gradient distortion. 
  • Then subtracting the wick area with another circle that has been distorted and blurred.
  • The overall shape it scaled and then it is colourised with multiple gradients.
  • The soft effect is created using multiple blur nodes in different directions. Then composited together using a blend node.
  • The animated effect is created by adjusting the UV's using two noise nodes transformed with time added to the y direction translation.
  • Then it is warped twice to fine tune the flickering/flowing effect and its opacity is blended with a vertical gradient.
  • This is then added to the custom UV node to distort the candle flame image created previously.

There is a nice sprite export as well that gives you various options to get sprite sheets out very quickly.


Node Network

Sprite Sheet Generated


MP4 grab in material maker

I want to use the tool more as its very flexible and quite a nice alternative to Substance Suite. If anyone wants to try it, its free to use and you can do some pretty cool stuff with it.

https://www.materialmaker.org