More a learning tutorial for myself to get more familiar with material maker. A simple animated material clock.
Very quick breakdown.
- Create display section using seven segment nodes and align.
- Add a text node for the separation dots and align.
- Create a series of squares using shape node and define depth of each section with greyscale uniform nodes. So the display looks deeper than glass surface.
- Create segment lines adding and subtracting shape nodes then set height.
- Used a dirt node for the rough surface then subtracted the segment lines.
- Ambient Occlusion, Roughness and Metallic created using combination of other outputs a dedicated Occlusion node is provided too.
- The flashing dots were created using some basic GLSL code added to the opacity of the dots using the expression panel.
- The pulsing segment light was again created using GLSL code but this time a more smoothed ramping effect added to the opacity of the emission and albedo as it gives a stronger effect.
Here is the full graph
Final render in preview 3d window.
